Making your gear better and keeping it whole: refining, gems, rings that level, the smith, recipes, and the ore that feeds them.
A refining smith takes the weapon you are wearing and some black iron ore, and after a wait gives it back with one stat raised, or unchanged if the refine failed. Talk to Piersym in Bichon Castle, Maddox in Sabuk Keep, Jack in Desert Mud Fortress or Borg in Bichon Province and choose refine.
| Part | What it does |
|---|---|
| Weapon | The weapon you are wearing. There is no slot: put on the one you want refined. |
| Owed a refine | Yes when the weapon has earned an attempt by being used. No means keep fighting with it. |
| Black iron ore | How many lumps are in your bag. All of them go in. |
| How long | How long the smith keeps it. A longer wait raises the best chance the refine can have. |
| Improving | Which stat a success raises. |
| Hand it over | Pays, and hands the weapon and the ore over. Greyed, with the reason under it, when something is missing. |
The counter hands over every lump of black iron ore in your bag, and the smith refuses more than five. Put the rest in storage first.
| Choice | Wait | Best possible chance |
|---|---|---|
| Rush | 1 minute | 5 lower |
| Quick | 30 minutes | unchanged |
| Standard | 1 hour | 5 higher |
| Careful | 6 hours | 10 higher |
| Precise | 24 hours | 20 higher |
| Improving | On success |
|---|---|
| Durability | +2 maximum durability |
| DC | +1 maximum DC |
| Spell | +1 maximum MC or SC, whichever the weapon has (both if it has neither) |
| Fire, Ice, Lightning, Wind, Holy, Dark, Phantom | +1 attack of that element |
| Refines it has | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
|---|---|---|---|---|---|---|---|---|
| Experience for the next | 300k | 350k | 400k | 450k | 500k | 550k | 600k | 650k |
| Refines it has | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|
| Experience for the next | 700k | 750k | 800k | 850k | 900k | 1.0M | 1.3M | 2.0M |
Choose waiting here (or your smith's word for it) to see what you have in the pot. Your weapons wait for you through logouts and restarts.
| Part | What it does |
|---|---|
| Each row | A weapon you handed over. 67/97% is its chance and the best it could have been; then the time left, or READY. |
| Take it back | Rolls the chance and gives you the weapon. Needs a free bag slot. |
You are told whether it worked. Any smith with a collecting counter will give it back.
Once a weapon has all 17 refines, Piersym, Maddox and Jack can push it further with oils and fragments. This happens in the conversation itself, not in a window.
Every special refine costs one Oil of Conservation and one Oil of the War God, plus one of these:
| Bundle | Choose one stat |
|---|---|
| 30 Fragment III and 30 Crystal | Health +75 (to +1,250), Mana +40 (to +850), Accuracy +3 (to +30), Agility +3 (to +30), AC +5 (to +50), MR +5 (to +50) |
| 60 Fragment III and 50 Crystal | Critical chance +1 (to +25), Critical damage +5 (to +200), Attack speed +3 (to +15), Life steal +3 (to +21) |
| 100 Fragment III and 50 Crystal | Paralysis, Slow, Silence, Block or Evasion +1% (to 13, 15, 10, 10 and 10) |
Resetting a weapon, master refining and refinement stones are on the smiths' pages but are not open yet.
Some top-end gear has holes, called sockets, that take a gem each. You can set a gem anywhere by dropping it onto the item in your bag, or at a socket bench where you pick the hole yourself. Mr. Kang (weapons), Linda (armour) and Amy (jewellery) in Bichon Town all have one, as do the weapon, clothes and jewellery shops in Shandam.
| Part | What it does |
|---|---|
| Place item | Click it with an item in hand, or right-click the item in your bag. Under an empty counter it says what this bench works on: a weapon bench takes only weapons. |
| Sockets | One cell per hole, ringed in the colour of gem it takes. Hover an empty one to be reminded. |
| Setting a gem | Pick the gem up from your bag and click the hole. |
| Taking one out | Click or right-click a filled hole. The gem goes back to your bag whole. |
| Finished | Puts the bench away. Every change happened when you clicked, so there is nothing to confirm. |
| Gear | Holes |
|---|---|
| The end-game weapons: Alpha Hammer of Cruelty, Dawnseeker, Echo Blades of Torment, Moonlight, Reaper, Spellkeeper, Sunshard, Valhalla | One red, one colourless |
| The end-game armour: Armour of the Titan Slayer, Rainments of the Blazing Comet, Robes of the Titan Slayer, Tunic of Vengence | One blue, one colourless |
| The level 82 rings: Crushing, Dusk, Occult and Radiant | One colourless |
The same gem gives a different stat depending on what it is set in.
| Gem | Colour | In a weapon | In a helmet, shield or armour | In a necklace, bracelet or ring |
|---|---|---|---|---|
| Ruby | Red | Max DC +5 | Max AC +5 | Max MR +5 |
| Sapphire | Blue | Max MC +5 | Max MR +5 | Mana +40 |
| Emerald | Green | Max SC +5 | Health +40 | Healing +2 |
| Amethyst | Purple | Accuracy +2 | Agility +2 | Luck +1 |
| Moonstone | Colourless | Max DC, MC and SC +2 | Max AC and MR +2 | Health and Mana +15 |
A Socket Punch adds one colourless hole, up to the limit of 3. Drop it straight onto the item in your bag: the bench has no hole to aim it at.
A few rare rings gain levels, and every level is a free stat. Fido in Bichon Castle has the bench. Choose Level Up, Upgrade or Reset; all three open the same window.
| Part | What it does |
|---|---|
| The top slot | The ring you are working on. It can be the one you are wearing: right-click it on your character, or in your bag. |
| Level | How many levels it has. |
| Owed an attempt | Yes when it has levelled and the stat has not been spent yet. |
| The bar | Its experience towards the next level. A green part shows what the copies in the slots would add; red means some of them would be wasted today. |
| Feed | Nine slots for copies of the same ring. Feed N copies melts them into it. |
| Spend | Spend the attempt gives the ring one stat, at random. |
| Reset | Start it again wipes its levels and their stats. |
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
|---|---|---|---|---|---|---|---|---|---|
| Experience | 500 | 1,500 | 4,000 | 10,000 | 25,000 | 60,000 | 140,000 | 320,000 | 750,000 |
| Stat | How likely | Most it can gain |
|---|---|---|
| Max AC +1 | Common | +5 |
| Max MR +1 | Common | +5 |
| Max DC +1 | Less common | +3 |
| Health +1 | Less common | +3 |
| Luck +1 | Rare | +1 |
Everything you wear wears out. Choose Repair at any smith or shopkeeper who mends: Mr. Kang, Linda and Amy in Bichon Town, Ronnie in Bichon Province, and about sixty more.
| Part | What it does |
|---|---|
| Your gold | What you are paying with. Red when the total is more than that. |
| The counter | 24 cells. Put things on it by clicking an item in hand on it, or right-clicking in your bag. Each cell shows what that one costs. Click it again to take it off. |
| Select equipment | Puts everything you are wearing that needs mending on the counter. |
| Clear | Takes everything off the counter. |
| Repair for … | Mends everything on the counter and pays the total. |
| Pay: you / Pay: guild | Only if your guild lets you: switches between your gold and the guild's funds. |
An oil mends what you are wearing on the spot, wherever you are, and costs the items no capacity. Right-click it in your bag.
| Oil | Mends |
|---|---|
| Oil of the War God | Your weapon and shield |
| Armour Repair Oil | Your helmet, armour and shoes |
| Accessory Repair Oil | Your necklace, bracelets and rings |
| Superior Repair Oil | Everything you are wearing |
An oil is not used up if nothing needed mending. Lennard in Bichon Town sells them. The smiths have no separate “perfect repair”; the oils are it.
Open Crafting from the menu, or type /craft. It lists the recipes you know, and you can make them anywhere: no fee, no wait and no failure.
| Part | What it does |
|---|---|
| Search | Shows only recipes whose name has what you type. |
| Have materials | Shows only what you can make right now. |
| Headings | What kind of thing each recipe makes, with a count. Click to fold. |
| The recipe | What it makes, the level you need (orange if you are below it), and every material: how many it wants, how many you have, and how many of those are pure enough. |
| Make | Makes one. |
| Make x5 | Makes five, or as many as your materials allow. |
Recipes are taught. Amy in Bichon Town and the jewellers in Shandam teach rings; Ronnie in Bichon Province teaches smelting.
| Part | What it does |
|---|---|
| Rows | What the recipe makes, and its price (free in green for a free lesson). Click one to choose it. |
| already learned | You know it. It cannot be bought again. |
| Show already learned recipes | Untick to hide what you know. |
| Learn | Pays and adds the recipe to your crafting window. |
| Makes | Materials | Level | Taught by | Lesson |
|---|---|---|---|---|
| Copper Ingot | 5 Copper Ore | – | Ronnie | free |
| Iron Ingot | 5 Iron Ore | – | Ronnie | free |
| Silver Ingot | 5 Silver Ore | – | Ronnie | 2,000 |
| Gold Ingot | 5 Gold Ore | – | Ronnie | 5,000 |
| Dark Iron Ingot | Iron Ingot, Black Iron Ore, Charcoal | – | Ronnie | 10,000 |
| Dark Copper Ingot | Copper Ingot, Black Iron Ore, Charcoal | – | Ronnie | 10,000 |
| Dark Silver Ingot | Silver Ingot, Black Iron Ore, Charcoal | – | Ronnie | 15,000 |
| Copper Ring | 1 Copper Ore | – | Amy, the Shandam jewellers | free |
| Gold Ring | 3 Gold Ore, purity 5 or better | 19 | Amy, the Shandam jewellers | 5,000 |
A copper ring needs level 7 to wear and a gold ring level 20.
Mining has no window. Hold a pickaxe as your weapon, stand in a mine facing the rock, and swing. What you dig out goes straight into your bag.
| Pickaxe | Level | Durability | Price |
|---|---|---|---|
| Pick Axe | 1 | 10 | 700 |
| Pick Axe of Wind | 30 | 30 | 30,000 |
| Pick Axe of Storm | 45 | 60 | 100,000 |
| Pick Axe of Hurricane | – | 100 | 1,000,000 |
Every mine is one of a few kinds, and the kind decides what can come out of the rock. A chance of 1 in 20 means one swing in twenty, on average.
| Kind | What comes out | Where |
|---|---|---|
| Ore mine | Copper Ore 1 in 20, Iron Ore 1 in 50, Silver Ore 1 in 150, Black Iron Ore 1 in 250, Gold Ore 1 in 500 | Deserted Mine Lv 1, and the first five floors under an island |
| Common mine | The same as an ore mine | Bichon Cave, Ginko to Bichon Pass, Ginko Cave, Ginko Northern Mine, Ginko Mage Mine, Border Village Mine, Serpent Valley Mines (and Rear and South), Serpent Valley North Mine, Undead Oma Cave Lv 1–3 |
| Mineral mine | Amethyst 1 in 50, Garnet 1 in 140, Diamond 1 in 280, Corundum 1 in 550 | Deserted Mine Lv 2, and island mines from the sixth floor down |
| Quartz mine | Pure Quartz 1 in 300 | Quartz Mine Lv 1 |
| Sama tablet | Ancestral Tablet of Sama Mage 1 in 500 | Dragon Abyss Lv 5 |
| Dragon Abyss | The Armguard, Band, Greaves, Helmet and Pendant of Dragon Abyss, 1 in a million each | Dragon Abyss |
Islands with a cave have their own mines; see Islands.
Every lump of ore you dig has a purity from 3 to 30, chosen at random. Hover it in your bag to see it.
Hold Alt and the left mouse button over a fresh body to skin it.
Fishing and herb gathering.