An island of your guild's own: bought once, named by you, built on, dug into, and sold on when you're done with it.
A guild can buy an island out of its purse. Each one is made new for the guild that buys it, so no two are alike, and it belongs to the guild until the guild sells it or gives it up. Only members of the guild that owns it can sail there.
| What | How much |
|---|---|
| Price | 1,000,000 gold, once, from the guild purse. There is no rent. |
| Islands a guild may own | 3, counting any auction your guild is currently winning |
| Who may buy, sell, rename or abandon | A rank with Rent the guild hall and stop its renewal (the leader, unless you tick it for other ranks on the guild window's Manage tab) |
| Who may sail there | Every member of the guild that owns it |
| Who may build | A rank with Put buildings down on the guild's land, and take them away (the leader, unless you tick it for others) |
| Buildings on one island | Up to 100. The island's own trees and rocks don't count. |
| A building | 1,000 gold to put down; half of what was paid back when it's taken down |
| A tree, rock or bush | 100 gold to plant; clearing one of the island's own gives 50 |
Press G for the guild window and choose the Estate tab. Everything your guild holds is there, in three sections: Rentals (its hall), Islands and Castles (land it has won in a war). This chapter covers the Islands section; the hall and the land are in Wars and conquest.
A guild can own three islands, so the section is one row of cards, as tall as the window: one card for each island, and the offer of another while there is room.
| Part | What it does |
|---|---|
| Its name | The name your guild gave it, exactly as typed. |
| Held for | How long your guild has owned it. |
| The picture | The island's map, once your game has the island: after you have sailed there, or once it has been downloaded ahead of time. Until then the card shows the sea. |
| Acquired | The day your guild bought it. |
| Buildings | How many buildings your guild has put down on it. |
| Scenery | How many trees and rocks stand on it: the ones it came with that nobody has cleared, and any your guild has planted. |
| NPCs | Not in yet. NPCs can't be placed on an island so far. |
| The sale line | Only while it is on the market: the asking price (or the top bid and how many bids) and the time left. |
| Teleport | Sails you to the island's dock. Greyed out, with the reason in its tooltip, when you can't go from where you are. If your game still has to download the island first, the tooltip says how much. |
| Leave | Shown instead of Teleport while you are on the island: back to where you sailed from. |
| Rename | Opens the name window to give it a new name (see Renaming and abandoning). |
| Abandon | Gives the island up for good. You have to type its name to confirm. |
| Sell | Puts it on the market (see Selling an island). |
| Take down | Shown instead of Sell while it is listed: takes the listing off the market. Press it twice. An auction can't be taken down once somebody has bid. |
While your guild has room for another island, the last card is An island of your own, with its price and Purchase. A button your rank can't use is greyed out, and its tooltip says why.
An island that has just been bought says Being made now or Being made: 3 in the queue until it is ready, and its Teleport button stays grey.
An island costs 1,000,000 gold from the guild purse, paid once. Nothing is taken until you have named it.
If an island can't be made, the guild is told and the 1,000,000 gold goes straight back into the purse.
Teleport on the island's Estate card takes you to its dock; Leave brings you back to where you sailed from, or to the town you're bound to if that is gone.
An island is made after you installed the game, so your game fetches its map the first time you go. Usually it already has: while background fetching is on (Settings, O, Game, Maps, Fetch your island ahead), your game downloads your guild's islands quietly as soon as they are ready. If it hasn't, this window waits for it, and you stay where you are until it's done.
| Part | What it does |
|---|---|
| The bar | How much has arrived, out of how much. |
| Cancel | Stops the download, and you don't sail. |
| Try again | Shown when a download fails, with the reason above it: no answer from the download server, a file that arrived wrong, or no room on your disk. |
If the island still hasn't arrived after two minutes, the trip is called off with The island could not be downloaded in time. If that keeps happening, update the game from the launcher.
A new island has no minimap picture of its own: your game draws one from the island's map the first time you're there, and keeps it. Until it is drawn the minimap shows plain ground with the dots on it. Buildings, trees and rocks are drawn over the top, and that layer is redrawn when somebody builds or clears. Settings, Game, Maps, Draw missing minimaps turns this off.
Stand on your guild's island (or in its rented hall) and open the guild window. A BUILD button appears beside the guild's name if your rank may build. It clears every other window away and opens the Build window on the right, so the world is what's left to look at.
| Part | What it does |
|---|---|
| Guild funds | What is in the purse. Everything here is paid from it. |
| n standing | How many buildings your guild has put down here. |
| BUILDINGS, SCENERY | The two lists. SCENERY is only there on an island. |
| The list | Each piece's picture, name and price. A price in red is more than the purse holds. Click a row to pick it up; click it again to put it back. |
| The hint | What the pointer is doing now, and, in red, why a building can't go where it is. |
| The key | What the coloured cells under the pointer mean: Its walls and Its roof (green, the building's own cells), Blocked ground, Doorway, Another building and Someone there. |
| REMOVE | Switches to taking things down. It reads STOP REMOVING until you finish. |
| DONE | Closes the window. |
The island's own trees, bushes, rocks, flowers and puddles come off with REMOVE like a building, and each one gives 50 gold to the purse. The SCENERY tab plants them back for 100 gold each, anywhere a building could go. Nothing grows back by itself.
If the island is sold, every building, every cleared patch and every tree you planted goes with it. If it is abandoned, it's all lost, with nothing paid back. The guild's Journal tab records each building put down or taken away.
A guild that disbands loses every island it owns, with everything on them. Sell them first.
About one island in 10 has a big mesa with a cave's mouth in it. Walk in and you are on the first floor of the island's own mine.
The smaller mesa, on about one island in 50, has a temple's door. It doesn't lead anywhere yet.
Both start from the island's card on the Estate tab and open the same small window. Both need the rank permission to rent the guild hall, and neither works while the island is on the market.
Press Rename, type the new name and press Rename. The same rules for names apply. It is free, and the guild's Journal records who did it.
The island and everything built on it are gone at once, and nothing is paid back for either. Anybody standing on it is sent back to where they sailed from. If you want gold for it, sell it instead.
Press Sell on the island's Estate card. Islands are sold guild to guild, out of one purse and into another; no character carries the gold.
| Part | What it does |
|---|---|
| Fixed price, Auction | How it is sold. The box under them is labelled Price for a fixed price and Minimum for an auction. |
| Price | What a buyer pays. Digits only. |
| Minimum | The least you'll take at auction. Bidders don't see it: the listing only says whether the bids have reached it yet. |
| Buy now | Auction only, and optional: a price that ends the auction at once. It must be more than the minimum. |
| 1 day, 3 days, 7 days | How long it stays up. Three days unless you pick another. |
| List | Puts it on the market. Greyed out until the prices make sense. |
Press Ctrl+S for the market and choose Islands. Every island any guild has up for sale is listed here, yours included.
| Part | What it does |
|---|---|
| The list | One row per island: its name (with (BID) after it for an auction), the selling guild, its size or how the bidding stands, and the time left. Your own guild's names are in gold. |
| The price | In gold for a fixed price. For an auction, the top bid; before anybody has bid it shows 1 in grey, because any bid opens it. The seller's minimum is never shown. |
| The picture | A plain sea square. New islands have no preview yet; go and look round one before you buy it if you can. |
| The panel on the right | The picked island: name, guild, size, how many buildings stand on it, and when the listing ends. |
| Buy for price | Fixed price. Press it twice to buy. |
| The bid box and Bid | Auction. The box starts at the least you may bid; change it and press Bid twice. |
| Buy now for price | An auction with a buy-now price: pay that and it's yours at once. |
| Take down | Shown on your own guild's listings instead. |