The player's guide

Your character

What you wear, what it adds up to, how you level, and the points you spend along the way.

Equipment

Press Q or the character button on the bottom panel. The character window has five tabs along the top; it opens on the one you left it on. The first, Equipment, shows your character wearing what you have on, with a slot round the edge for each piece.

In the game
The Equipment tab: a level 42 warrior's name, guild and rank at the top, a heart and his wife's name under it, the warrior in the middle holding a great axe and a shield, and fourteen slots round him.
A level 42 warrior. The amulet and poison slots, bottom right, are empty.
PartWhat it does
Name, guild, rankWho you are, your guild and your rank in it. The two guild lines are blank if you're not in one. Click your name to open the appearance window. If you have a caption, it shows when you point at your name.
Heart and partnerLit when you're married, with your partner's name beside it. Right-click the name to inspect them, invite them to your group or guild, whisper to them, or block them. Rows that can't work right now, such as inviting someone who isn't nearby, are shown dimmed.
The portraitYour character as others see them: armour, helmet, weapon and shield, with any glow they give off. Point at a piece on the body to see its tooltip.
The slotsOne for each thing you can wear. An empty slot shows a faint picture of what goes there. See the table below.

The slots

SlotWhereWhat goes in it
HelmetLeft, topA helmet or hood. It covers your hair.
BraceletsLeft and right, secondTwo bracelets or gauntlets, one each side.
RingsLeft and right, thirdTwo rings, one each side.
BootsLeft, bottom (tall)Boots and shoes.
TorchRight, topA candle or torch, which lights the way on dark maps.
NecklaceRight, secondA necklace or pendant.
AmuletRight, bottom (tall)A taoist's talismans, which some of their spells use up.
WeaponBottom rowYour weapon. It also earns experience of its own as you fight.
ArmourBottom rowYour armour or robe.
ShieldBottom rowA shield.
FlowerBottom rowA flower that can bring you back to life, such as the Thorned Rose, or a stone that breaks. You can't wear both.
PoisonBottom rowA taoist's green or red poison.

Wearing and taking off

  • To wear something, right-click it in your bag. Or pick it up and click its slot, or click anywhere on the portrait and it goes where it belongs. A ring or bracelet goes to whichever side is free; if both are full it replaces the left one.
  • While you hold a piece, it's drawn faintly on your body where it would go, so you can see how it looks before you put it on.
  • To take something off, right-click it, in its slot or on the body. It goes back in your bag.
  • Click a worn piece to pick it up and move it somewhere else.
  • Middle-click locks or unlocks it, the same as in the bag. See locking an item.
  • Shift and click with the chat line open puts a link to the item in your message.
Too heavy to wear

What you wear has its own weight limit, and so do your hands. If a piece would take you over either, it won't go on. The two limits are the Body W and Hand W lines on the Stats tab. Your weapon, shield and torch count as in your hands; everything else counts on your body.

Stats

The second tab adds up everything about your character: your level, your gear, your hermit points and your class. Scroll it with the mouse wheel or the bar on the right.

In the game
The Stats tab, top half: Character (class, level, experience, next, bag, body and hand weight), Attack (destruction, soul, magic, accuracy, attack speed, luck, critical chance and damage) and the start of Defence.
The top of the list.
The Stats tab scrolled down: the end of Defence, then Other (comfort, skill rate, pick up range, light, gold, drop and experience rates, carrying) and Elements, with an attack and resist column for each of eight elements.
Scrolled to the bottom.

A figure that is nothing is drawn dim, so the ones that matter stand out.

Character

LineWhat it means
Class, LevelYour class and level.
Exp, NextThe experience you have towards your next level, and how much that level costs in all.
BagThe weight in your bag against the most you can carry. Over the limit it turns red, and your attacks, spells and steps all slow down.
Body WThe weight of what you're wearing against its limit. Nothing goes on that would take you over.
Hand WThe same for your weapon, shield and torch.

Attack

LineWhat it means
Destruction (DC)Physical damage, low to high. Each blow rolls between the two. Warriors and assassins live on it.
Soul (SC)The power of a taoist's spells.
Magic (MC)The power of a wizard's spells.
AccuracyWhether your blows land. It's measured against the target's agility. Spells never miss this way.
A. SpeedAttack speed. Each point shortens the gap between swings, down to a floor.
LuckPulls each damage roll towards the top of your range.
Crit. %The chance a blow is a critical hit.
Crit. DmgHow much more a critical hit does, against monsters. A critical hit on a player is always the same size, whatever this says.

Defence

LineWhat it means
Armour (AC)Takes damage off physical blows.
Magic Resistance (MR)Takes damage off spells.
AgilityMakes you harder to hit. Set against the attacker's accuracy.
BlockThe chance to turn a blow aside completely. A player's blow is half as easy to block as a monster's.
EvadeThe chance to dodge a blow.
Life StealA share of the damage you do comes back to you as health.
Health, ManaWhat you have now, out of your most.

Other

LineWhat it means
ComfortShortens the wait between natural recoveries of health and mana.
Skill RateMakes your skills level faster as you use them.
Pick Up RangeHow many cells away you can pick things up from. It starts at 1 and grows by 1 every 20 levels; some gear adds more.
LightHow far you can see on a dark map. A torch or candle raises it.
Gold, Drop, Exp. RateHow much more gold, loot and experience you get, from your gear and buffs.
CarryingSpecial powers your gear gives you, such as a ring of teleport or a recall set. In red if one of them is a curse, such as dropping items when you die.

Elements

Eight elements: fire, ice, lightning, wind, holy, dark, phantom and physical. Attack is the element your blows carry, in blue. Resist is green for a resistance and red for a weakness. Physical has a resistance but no attack.

Levels and experience

You level by earning experience: mostly by killing monsters, and also from quests and dungeon rewards. The level cap is 80.

In the game
To go from levelYou need
1 to 2172
10 to 1133,600
20 to 21710,000
30 to 317,540,000
40 to 4191,200,000
50 to 51222,000,000
60 to 611,690,000,000
79 to 8039,600,000,000

When you level

  • Your maximum health goes up, and your health and mana are filled.
  • Everyone near you sees blue light rise round you. On every 10th level (10, 20, 30 and so on) it's a blue dragon instead.
  • New quests may open up for your level.
  • From level 20 you earn a hermit point.

Hunt near your level

A monster up to 3 levels below you pays full experience. Below that, you get 12% less for each level further down, never less than 15% of its value. A monster above your level never pays more than its value.

In a group

When you kill something in a group, every member who is alive and close enough to see the body shares the experience. The total is 6% more per member than the monster is worth, and it's split by level, so a higher-level member takes a bigger share. The level rule above then applies to each member's own share.

Experience rates

Your experience rate (from gear, buffs and your guild) is added up and applied to every kill. Your weapon takes a tenth on top, for its own progress, and so do accessories that level. None of it is taken from you.

At the cap

At level 80 experience keeps adding up, it just doesn't make another level. What you earn there can go into your account's experience pot, on the market's Experience Pot tab (see Trade, market and mail).

Class growth

Every character starts with 5 accuracy and 15 agility (a taoist 18). On top of that, your class gains a point of each every few levels, for good. Nothing to do: it just happens as you level.

Built, still being tested
ClassAccuracyAgilityAt level 80
Warrior+1 every 4 levels+1 every 8 levels+20 accuracy, +10 agility
Wizard+1 every 8 levels+1 every 6 levels+10 accuracy, +13 agility
Taoist+1 every 5 levels+1 every 8 levels+16 accuracy, +10 agility
Assassin+1 every 4 levels+1 every 4 levels+20 accuracy, +20 agility

So the warrior is the accurate class and the assassin the hardest to hit. A wizard gets agility first, because spells never roll accuracy. The points are already in the figures on the Stats tab; there's no separate line for them.

Hermit points

From level 20 you earn a hermit point every level: one at 20 and one more at every level after it, 61 by level 80. Spend them on the third tab of the character window, one stat at a time.

Built, still being tested
The Hermit tab: 3 unspent points and 23 earned since level 20, a Confirm each point box and a Reset button, then fifteen options under Character, Attack, Defence and Other, each with what it gives, how many points are in it and a plus button.
A level 42 warrior: 20 points spent, 3 to go. Attack speed is full.
PartWhat it does
Unspent pointsPoints you can spend now, in green when you have some.
The line under itHow many you've earned since level 20, and how many came from Hermit Point items. Before level 20 it says when your first point comes.
Confirm each pointTicked, every spend asks first. Untick it to spend with one click. It's ticked again each time you start the game.
ResetHands back every point you've spent. See below.
An option's rowIts name, what your points in it give you in total, how many points are in it (and its limit, if it has one: 4 / 10), and its +. Point at a row to see what one point is worth.
+Spends a point. Shift and click spends up to ten. Dimmed when you have no points or the option is full.

What a point buys

OptionOne pointMost points
Bag weight+10 bag weightNo limit
Destruction (DC), Soul (SC), Magic (MC)+1 to both the low and the high endNo limit
Accuracy+110
Attack speed+11
Critical chance+1%10
Critical damage+0.1%, against monsters onlyNo limit
Armour (AC), Magic Resistance (MR)+1 to both endsNo limit
Agility+110
Life steal+1%10
Health, Mana+10No limit
Comfort+110

Spending

  1. Press Q and open the Hermit tab.
  2. Click the + beside what you want, or Shift and click for up to ten.
  3. If Confirm each point is ticked, choose Yes. The stat goes up straight away.

Getting points back

A point stays spent until you take all of them back. You can't take back one option on its own. There are three ways:

HowWhereWhat it costs
The Reset buttonOnly in a safe zone, such as a townFree below level 80. From level 80, 1,000,000 experience each time; if you have less than that, it's refused.
Potion of Forgetfulness (level 40 to use)AnywhereUp to 1,000,000 experience (whatever you have, if it's less)
Potion of Oblivion (level 40 to use)AnywhereNo experience

The Reset button always asks first, and names the price if there is one. Point at it to see what it would cost you now.

Hermit Point items

A Hermit Point is an item that gives you one extra point when you read it. You buy it on the experience pot's shelf for 1,000,000 pot experience, and you have to be level 80 to read it, though anyone can buy, trade or sell one. Points from these items are yours for good: a reset hands back what you spent, but never takes these away.

Currencies

The fifth tab lists what you have to spend.

In the game
The Currencies tab: Gold 1,284,500, Game Gold 340 and Pot Experience 6,420,000.
Gold, game gold and pot experience.
LineWhat it is
GoldThis character's gold, the same figure as at the bottom of your bag.
Game GoldYour account's points for the game store. Every character on the account shares them.
Pot ExperienceWhat's in your account's experience pot, which every character on the account shares.

A dash means the figure hasn't arrived yet. It's not the same as nought.

Wardrobe

The fourth tab will hold the things you own rather than wear for their stats, such as costumes. For now it says Nothing here yet.

Not in yet
Changing your looks

Click your name at the top of the Equipment tab. The appearance window changes your hairstyle, your body, your name and your caption. Each change uses up an item from your bag.

In the game
The Appearance window: a close-up of the character's head and hair, style 3 of 10 between two arrows, Male and Female buttons, Change hair and Change body; beside them the whole character with nothing on, walking, with turn arrows and buttons for Idle, Walk, Run, Swing, Cast, Struck and Die; then a box for a new name with Rename and a box for a caption with Set.
The appearance window.
PartWhat it doesUses up
The two picturesThe style and body you're looking at, not yet yours: your head close up, and your whole character with nothing on. Turn them with < > and try Idle, Walk, Run, Swing, Cast, Struck and Die.—
Hairstyle < >Steps through the styles. Before the first is Bald. Men have 10 styles and women 11; assassins have 5.—
Male, FemalePicks the body to look at. The pictures change with it.—
ResetBack to how you look now.—
Change hairGives you the style shown. Only lit when it's different from yours, on the body you have.Hair Change
Change bodyChanges your character to the body and style shown. Take your armour off first: it's cut differently for each.Gender Change
Name box, RenameGives your character a new name, 3 to 16 characters. It's refused if someone already has it.Name Change
Caption box, SetA line of up to 24 characters under your name, which everyone near you can read. Set an empty one to take it off.A caption item

A button is drawn brighter when your bag holds the item it needs, but every button can be pressed: if you don't have the item, you're told so.

Where the items come from

None of the Hair Change, Gender Change and Name Change items is on sale anywhere yet, and the caption's item isn't in the game. The window is ready for when they are.

Inspecting other players

The inspect window is someone else's character window. Open it by holding Ctrl and right-clicking another player, by choosing Inspect on their name (on your partner, in your group, in a guild roster or in the rankings), or by typing /inspect name in chat.

In the game
The Inspect window on a level 39 taoist: her name, guild and the rank Healer at the top with a small green light, her husband's name under it, and her figure in a glowing robe holding a staff among her equipment slots.
Somebody else's sheet. The green light means they're online now.
  • It has three tabs: Equipment, Stats and Hermit. Their wardrobe and their purse are nobody else's business.
  • Everything is read-only. Point at a piece for its tooltip, but you can't take anything, spend their points or change a thing.
  • It works on players who aren't online too. Then it shows them as they were when they last logged out, and there's no green light.
  • Their Stats tab shows their most health and mana, not what they have right now, and leaves out their experience and their bag.
  • Right-click their partner's name to inspect the partner too.
  • It opens beside your own character window, so you can compare the two.