The player's guide

Settings and addons

Every row of the settings window, the nine languages, and how to find, install and manage addons.

The settings window

Press O, or open the menu (N) and choose Settings. The window has two tabs: Game, with every setting, and Addons.

In the game
The settings window with light typed in the search box: the rows from Graphics Lighting, Graphics Darkness and Graphics Effects that mention light, each under a heading naming its page and section.
Searching for "light" finds rows on every page.
PartWhat it does
The list on the leftThe five pages: Graphics, Video, Audio, Controls and Game. Click one to open it; its sections appear under it, and clicking a section jumps to it. The section you're reading is lit.
Search settingsType a word and every matching row from every page shows at once, under a heading naming its page and section. Clear empties the box.
A row with a tick boxClick to turn it on or off.
A row with a buttonClick to step to the next choice, right-click to step back.
A row with a numberClick the box, type a number and press Enter. The range it takes is written beside it. A number outside it is refused, and the reason shows in orange where the row's name was.
A grey row nameThat setting takes effect the next time you start the game.
Hovering over a row's nameExplains the row, and says whether it's saved for this character or shared by the computer.

Everything else changes the moment you click. There is no Apply or OK button.

Yours or the computer's

Most settings are a matter of taste, so each character keeps its own. A few are facts about the computer, and every character on it shares those.

Built, still being tested
The tooltip of the Smooth movement row, ending Saved for this character.
A character's own setting.
The tooltip of the Interface scale row, ending Shared by every character on this computer.
One the whole computer shares.
WhoseWhich rows
This character'sEvery row that takes effect at once and isn't listed below: outlines, shadows, lighting strength, names on loot, speech over heads, world scale, every volume, positional sound, hints, emoticon shape, what Escape closes, and the rest.
The computer'sThe whole Video page; every row that needs a restart; Interface scale and Interface scaling (they follow the screen, not the person); Language; Remember email; Connection timeout.
  • Logging in as a character switches to its settings. A setting it has never changed uses the computer's.
  • A brand new character starts with the settings, window positions and keys of the last character you played, so you don't set everything up twice.
Graphics

How the world looks: what is drawn on it, how big it is, its shadows, light and dark, and spells.

In the game
The Graphics page of the settings window, every row from World down to Effects.
The whole Graphics page. (Drawn taller here so every row shows; in the game the list scrolls.)
RowWhat it does
World
Smooth movementOn: slide between cells every frame. Off: move a step with each picture of the walk, as the original game does.
Target outlineHow thick the glow round what you're fighting is, 0 to 8. 0 draws none.
Name loot on the groundName every drop, not only the one under the pointer.
Speech over headsFloat what people say over them, as well as in the chat.
Show safe zone bordersGlowing posts just outside every town, so you can see where its protection stops.
Loot sparkleHow often each piece of loot on the ground twinkles, in milliseconds. 0 turns it off; otherwise 1000 to 60000.
Building marks reachHow many cells round the pointer the Build window marks ground a building may not cover.
Scaling
Interface scaleSize of the windows and panels: 75, 100, 125, 150, 200, 300 or 400%. Capped by what the game window has room for.
Interface scalingHow a scaled interface is drawn: Blocky, Sharp or Smooth. Makes no difference at 100%. Sharp suits 125% and 150%.
World scaleHow far the world is magnified, 1 to 8 times. Alt and the mouse wheel do it too.
World scalingBlocky, Sharp or Smooth, for a magnified world.
Zoom focus heightHow far above your feet a magnified view is centred, in pixels.
Shadows
Shadow opacityHow dark a shadow is, 0 to 100.
Fill dithered shadowsDraw the map's checkerboard shadows as solid shade.
Steady shadow dotsPin the dots of unfilled shadows to the screen, so they don't shimmer as you walk.
Lighting
LightingDraw light and dark on maps that are dark. Needs a restart.
Light modeLayer (the original way) or Shader (worked out for every pixel).
NPC lightHow far every NPC's own glow reaches at night, 0 to 30. 0 is none.
Light bloomHow much light brightens the scene on top of lighting it, 0 to 100.
Light strengthHow bright a light is, 50 to 400% of its own reach.
Light fadeHow long a spell's light lingers after the spell, in milliseconds.
Darkness
Graded darknessThe dark takes the colour and the shadows first, and a light shows the real world through it. Off is the original's flat night.
Colour lost to the darkHow much colour the unlit world keeps at full dark. Only with graded darkness.
Depth of shadowHow much sooner the dark takes the shadows than the highlights. Only with graded darkness.
Effects
Spell solidityHow much a spell's bright parts hide what's behind them. 0 is the original, where the world shows straight through a fireball.
Spells through coverHow much of a spell's light shows through a tree, a wall or a body in front of it.
Spells burn in the darkSpells that give off light are drawn at full strength at night and in caves.
Hidden figures smokeHow much someone hiding dissolves into smoke instead of just fading.
Load spells wholeWait until a spell has loaded every picture before drawing it, rather than letting it flicker in.
Video

The game window and your graphics card. Every row here belongs to the computer, and most take effect when you next start the game.

In the game
The Video page of the settings window: Device, Display, Frames, Memory and Drawing sections, with the rows that need a restart in grey.
The Video page. Grey rows wait for a restart.
RowWhat it does
Device
RendererWhich graphics system draws the game. There is one today. Restart.
MonitorWhich monitor the window opens on. Restart.
Display
ResolutionHow big the game window is, from the sizes your screen offers. The first time, 1280 × 1024, made smaller to fit a smaller screen. Restart.
Full screenTake the whole screen. Restart.
BorderlessA window with no frame. Restart.
Click straight throughThe click that brings the game to the front also counts, handy when switching between several games. Restart.
Frames
Vertical syncDraw in step with the screen. Restart.
Limit frame rateCap the frame rate.
Target frame rateFrames a second when capped, 20 to 300.
Background frame rateFrames a second while another window is in front, 0 to 300. 0 draws as often as normal. The game itself keeps running at full speed either way.
Full speed behind other windowsAsk the computer not to slow the game down while another window is in front. Restart.
Memory
Texture atlasesDraw pictures in batches where the graphics card can. Restart.
Preload artRead a map's tiles and a creature's pictures all at once, rather than as each is first drawn.
Texture cacheHow many minutes an unused picture is kept in memory, 1 to 240. Restart.
Drawing
Keep the floorDraw the still parts of the map once and keep them. Off draws the same picture the slow way.
Solid ghostBehind a wall, your outline shows through as one figure. Off blends each part separately, as the original did, and costs less.
Audio

How loud each kind of sound is, the music, and how sound is placed around you.

In the game
The Audio page of the settings window: Volume, Music, Placement, Variation and Creatures sections.
The Audio page. (Drawn taller here so every row shows.)
RowWhat it does
Volume
Master volumeEverything, 0 to 100%.
MusicThe maps' music.
InterfaceButtons, picking things up, arriving somewhere.
PlayersFootsteps, swings, being hit.
MonstersEverything monsters make.
SpellsFrom the cast to where it lands.
Sound in the backgroundKeep playing sound while another window is in front.
Music
Music fadeSeconds a track takes to fade in and out.
Quiet between tracks, least / mostEach pause between tracks is picked between these two, in seconds.
Placement
Positional soundA sound comes from where its maker stands: quieter and duller further away, and from the side it's on. Off plays everything in the middle, as the original did.
Distance mufflingHow much a distant sound loses its high notes.
Room soundA cave echoes, a ship is close and dull, a temple rings. Off plays every sound dry.
Room amountHow much of the room you hear, 0 to 200. The amounts are set for headphones; laptop speakers may want more.
Variation
Sound overlapHow many copies of one sound may play at once, 1 to 32.
Pitch variationHow far each sound may be detuned, in cents (100 is a semitone), so the same swing doesn't sound the same a thousand times. 0 plays every sound exactly as recorded.
Volume variationHow far its loudness may wander.
Creatures
Arrival soundsThe call a creature makes when it comes into view.
Calls, soonest / latestHow often a creature in view calls again, in seconds. Both at 0 turns the calls off.
Controls

Every key that opens a window or does something, and what each mouse button does. Every key can be changed.

In the game
The Controls page of the settings window: a list of actions such as MENU, CONFIG, CHARACTER and INVENTORY, each with its key in a box, the hint click a line, then press the key you want, and a Reset all keys button.
The Keys section. The Mouse section is under it.
  1. Click the line of the action you want to change. Its box says Press a key.
  2. Press the key, with Ctrl, Alt or Shift if you like. Escape gives up without changing anything.
  3. If another action already had that key, the line at the bottom says that key also does …. Both now use it, so change the other one too.
  • Reset all keys puts every key back as it started.
  • Keys are saved for each character.
  • The Mouse section lists what each button does. It can't be changed.
  • Every key, in a table: The screen and controls → Every key.
Game

The language, the hint line, emoticons, Escape, island downloads, your account and addon updates.

In the game
The Game page of the settings window: Language set to ENGLISH (UK), Messages, Writing, Windows, Maps, Account and Addons sections.
The Game page.
RowWhat it does
Language
LanguageWhat the game is written in. See Nine languages.
Messages
Hint under the worldShow the line the game shows when it refuses something. Off keeps it in the chat window only.
Hint stays forHow many seconds that line stays before fading, 1 to 60.
Writing
Emoticon shapeRound, Square or Squircle faces. The hands, hearts and arrows are the same whichever you pick.
Windows
Escape closesLast opened window: each press closes one, newest first. All windows: one press closes them all. With nothing open, Escape lets go of your target.
Maps
Fetch your island aheadDownload your guild's island before you travel there, so the trip doesn't wait for it. Restart.
Draw missing minimapsDraw a minimap for a map that has none of its own, such as an island made in the game. Restart.
Account
Remember emailRemember your email address between sessions. Your password is never stored in a file.
Connection timeoutHow many seconds to wait for a server before giving up, 5 to 300. Restart.
Addons
Check addons everyHow many minutes between checks for newer versions of your addons, 1 to 1440. Restart.
Nine languages

Settings → Game → Language. Click the button to step through the languages; the game changes straight away, with no restart and no logging out.

In the game
Shown asLanguage
SystemWhatever your computer is set to, if the game has it; otherwise English (UK).
English (UK)English, as written in Britain
English (US)English, as written in America
EspañolSpanish
简体中文Chinese (Simplified)
FilipinoFilipino
DeutschGerman
FrançaisFrench
ItalianoItalian
РусскийRussian
  • Each language is written in its own words, so you can always find yours, even after picking one you can't read.
  • Item, monster, spell and map names change too, and so do item links in chat: everyone reads them in their own language.
  • What players type stays as they typed it.
  • A few lines the server had already sent stay in the old language until it sends them again.
  • The launcher has a language choice of its own in its settings, and starts the game in it.
  • The language belongs to the computer, not the character.
The Addons tab

Press Alt+A, or choose Addons from the menu. Addons change and add to the interface: a damage meter, an info bar, a window for each whisper. The game comes with none; you choose your own.

In the game
The Addons tab of the settings window: eight addons with tick boxes down the left, Waypoint unticked and grey, Audio Controller chosen with its version, author, description, release date, needs info_bar, and its own Open the sliders button, and Get more addons and Reload interface buttons at the bottom.
The Addons tab, with Audio Controller chosen.
PartWhat it does
The listEvery addon you have, by name. Click a name to read about it.
Tick boxOn or off. A change waits for a reload: the name turns yellow until then.
Name coloursNormal: running. Grey: switched off. Red: it failed to load. Yellow: you've changed it and haven't reloaded. A green + at the end: a newer version is out.
The detailsIts name, version, author, description and release date; what it needs; and, if a newer version is out, an Update to … button.
The addon's own settingsSome addons put their options under their details, as Audio Controller does here.
Did not loadFor a red addon, the reason it failed, in grey.
Get more addonsOpens the addon browser.
Reload interfaceRestarts the interface with your changes. It says Reload to apply when something is waiting.

Reloading

Ticking, installing, updating and removing all wait for a reload, so you can make several changes and apply them together. A reload takes about a second: you stay logged in and stay where you are. Typing /reload in chat does the same.

An addon misbehaving?

Untick it and reload. If one addon's window goes wrong, only that window closes; the rest of the game carries on.

Get more addons

Press Get more addons on the Addons tab. The addon browser lists every addon published on the addons page, each one checked by us before it goes up.

Built, still being tested
The Get more addons window: a search box, All tags, Recently updated, Updates (1) and Refresh along the top; a list of six addons each with a version, a line about it, downloads and a Get, Update or Reload button; Combat Stats chosen on the right with its description and What's new; Reload to apply at the bottom and Waiting for a reload: whisper 1.0.0.
The addon browser. (The addons and numbers here are an example; the pictures beside each name show as plain boxes until they load.)
PartWhat it does
Search addonsType and pause; the list follows.
All tagsOnly addons of one kind, such as Bags, Chat, Combat, Interface or Maps.
SortRecently updated, Newest, Most downloaded or By name.
Updates (n)Only the addons you have that have a newer version. Press again for all of them.
RefreshAsks the catalogue again.
A rowPicture, name, version, a line about it and how many times it's been downloaded. Click it to read about it on the right.
The row's buttonGet: install it. Update: a newer version is out. Installed: you have the latest. Replace: you have your own copy of an addon with that name. A percentage while it downloads. Reload: done, waiting for a reload. Try again: it failed, and the reason is under it.
The detailsIts picture, name, version and author, downloads, screenshots (click one to see it full size), description, What's new in the latest version, and what it needs.
Get / Update to … / RemoveThe same as the row's button, and Remove for an addon you have.
< 1 of 7 >Pages, when there are more than fit.
Reload to applyApplies what you've installed, updated or removed. The line beside it says what's waiting.

Installing an addon

  1. Find it, and press Get.
  2. Wait for the button to say Reload. Anything it needs is installed with it.
  3. Press Reload to apply at the bottom. The addon is running, and is on the Addons tab.

Good to know

  • Every download is checked against what the catalogue says it should be, and refused if it doesn't match.
  • If you've edited an installed addon's files yourself, updating it asks first, because the update replaces your changes. The same goes for replacing an addon you put in the folder yourself.
  • An addon's own settings are kept when you update or remove it, so reinstalling gets them back.
  • The game checks for updates to your addons every 10 minutes (Settings → Game → Check addons every).
  • The screenshot viewer: the wheel zooms, dragging moves, Fit and 1:1 reset it, < > go between pictures, and Escape goes back to the addon.
Addons that need others

Some addons are built on another one. Audio Controller, for example, puts its volume button on the Info Bar, so it needs the Info Bar.

Built, still being tested
  • The addon browser lists what an addon needs under its description: (you have it) or (also installed).
  • Pressing Get installs what it needs too.
  • The Addons tab shows what each addon needs. If one of those is missing or switched off, the addon can't load and shows in red with the reason.
  • On the addons page, each addon's page lists what it requires, each with its own download.
"Your graphics card is not being used"

If the game can't find a driver for your graphics card, your computer's processor draws the game instead, and this window says so when you arrive in the world.

In the game
A window titled Your graphics card is not being used, explaining in orange that the game is being drawn by the processor (Microsoft Basic Render Driver) and will be slow, advice to install the latest driver from NVIDIA, AMD or Intel, and Don't show again and OK buttons.
As it appears on Windows.
  • The game still works, but slowly, and more slowly the bigger the window.
  • Windows: install the latest driver for your card from NVIDIA, AMD or Intel, then restart the game.
  • macOS: update macOS, then restart the game.
  • Linux: install your card's Vulkan driver. On Debian or Ubuntu that's mesa-vulkan-drivers for AMD and Intel, or nvidia-driver and nvidia-vulkan-icd for NVIDIA. vulkaninfo --summary should then name your card.
  • OK closes it until next time. Don't show again closes it for good.
Writing your own

Every window in the game is written in the same simple language addons use, so an addon can do almost anything the interface does.

In the game

The addon-writing guide takes you from your first addon to windows, saved settings, commands and keys, a settings page of its own and tabs beside the chat, with examples to download. When yours is ready, you can publish it on the addons page for everyone to find in the addon browser.