All 162 skills, class by class and school by school as the Codex lists them. Each has a page of its own: what it does, a picture of it from the game, and what every level gives.
31 skills. The number on each is the character level its book can be read from; how far the skill then climbs is up to how much you use it.
Skills that are thrown at something, and the ones that do not fit any element.
Always on. Nothing to press and nothing to bind - these work by being known.
Stances. Switched on and left running, and they stay on until switched off.
39 skills. The number on each is the character level its book can be read from; how far the skill then climbs is up to how much you use it.
Fire. The most direct damage in the game, and the least subtle.
Ice. Damage that also slows and freezes what it lands on.
Lightning. Fast, far, and it jumps between targets.
Wind. Movement, distance, and knocking things away from you.
Illusion. Summons, decoys and things that are not really there.
43 skills. The number on each is the character level its book can be read from; how far the skill then climbs is up to how much you use it.
Illusion. Summons, decoys and things that are not really there.
Holy. Healing, warding, and everything that is worse against the undead.
Dark. Poison, curses and draining what an enemy has.
Weapon skills. What a blade does, rather than what magic does.
49 skills. The number on each is the character level its book can be read from; how far the skill then climbs is up to how much you use it.
Blood skills. Paid for with your own health, and worth it.
Finishers. Heavy single strikes meant to end a fight.
Stealth. Hiding, ambushing, and striking from where nobody was.