Copies of a dungeon all of your own, your party's or your guild's, where what you kill stays dead until the week turns over.
A dungeon is a set of floors that you enter as your own copy. Its creatures do not come back when killed: everything you clear stays cleared until your next reset, and the dungeon pays a reward the moment its last creature falls.
| Dungeon | Its Instance Stone | Level | Floors | Creatures | Clear reward |
|---|---|---|---|---|---|
| Undead Oma Cave | Bichon Province, 61,177, beside the cave west of Shandam | 12+ | Lv 1, Lv2, Lv3 | 2,226 | 10,000 gold, 5,000 experience, Oil Of The War God, Instance Reward Chest (I) |
| Ginko to Bichon Pass | Bichon Province, 765,211, at the pass north-east of Shandam | 14+ | One | 420 | 10,000 gold, 5,000 experience, Oil Of The War God, Instance Reward Chest (I) |
| Serpent Valley Mines | Serpent Valley, 346,262, by the mine south of the town | 14+ | The mines, then the Rear | 851 | 25,000 gold, 10,000 experience, Oil Of The War God, Instance Reward Chest (I) |
| Wooma Temple | Taoist Village, 56,369, outside the temple door | 20+ | Lv 1, Lv 2, Wooma Kings Room | 935 | 25,000 gold, 10,000 experience, Oil Of The War God, Instance Reward Chest (II) |
| Zuma Temple | Zuma Province, 168,132, outside the temple | Any | 16, from the entrance through Lv 1 to 5, the maze and the halls down to the Kings Chamber | 7,598 | 25,000 gold, 10,000 experience, Oil Of The War God, Instance Reward Chest (III) |
The reward chests open into potions: (I) is 20 Healing Potion and 20 Mana Potion, (II) is 20 of each at strength (II), and (III) 20 of each at (III). Use a chest from your bag to open it, when you have room for what is inside.
Every dungeon has an Instance stone beside its door. Click it and the box under its words lists the ways in: your own copy, your party leader's and your guild's.
| Part | What it does |
|---|---|
| Name and levels | The dungeon, and the levels it is for. |
| Personal instance | Your own copy, with how many creatures are left in it and when it resets. |
| Name's instance | Only when you are in a party led by somebody else: your leader's copy. |
| Guild instance | Only when you are in a guild: your guild's copy. |
| Enter | Takes you to the first floor of that copy. Greyed when you cannot go in now; point at it to see why. |
| Start | On the guild's row when your guild has no run of this dungeon this week. Opens one for the guild and takes you in (see Guild runs). |
| Clicking a row | Chooses which copy the floors under the list count. Its frame lights up. |
| Rewards | What clearing the dungeon pays. Greyed, with Claimed until the reset, once the chosen copy's reward has been had. On the guild's row the heading says the items and gold go to the guild. |
| Floors | Each floor of the chosen copy and how many creatures are left on it. |
| Way | Open when |
|---|---|
| Your own | You are the dungeon's level. |
| Your party leader's | Your leader has already gone into their copy. Nobody can spend the leader's progress without the leader there. |
| Your guild's | Your guild has started a run of this dungeon this week, and, if it named a hunt leader, the hunt leader is inside. |
A copy you went into alone becomes your party's the moment you form a party and lead it.
What you kill in your copy stays dead, through logging out and coming back, until your copy resets. Then the whole dungeon is full again.
| Copy | Resets | With Premium |
|---|---|---|
| Yours | Every Wednesday at midnight | Every midnight |
| Your guild's | Every Thursday at midnight | Every midnight, with guild Premium |
Premium belongs to your account: every character on it has it until it runs out, playing or not. A Premium Token (30 Days) from the game store adds 30 days, on top of any left. Besides daily dungeon resets it gives:
| Bonus | Amount |
|---|---|
| Experience, gold and drop rate | +30% each |
| Skill experience | +10% |
| Health and mana | +10% each |
| Armour and magic resistance | +0-5 each |
| Destruction, magic and soul | +5-5 each |
| Loot pick-up reach | at least 9 cells |
A guild buys its own Premium with Guild Premium items its members give it, on the guild window's Perks tab (see Guilds). In the guild's own dungeon copy it adds +20% gold, +10% drop rate and +1% experience for every member of the guild a kill pays.
A dungeon's floors are joined by their stairs and doors as usual, and every stair keeps you in the same copy.
| If you… | What happens |
|---|---|
| Walk out of its door | You leave the dungeon. Your progress stays. |
| Die | You revive wherever that map sends the dead, which usually means out of the dungeon. |
| Log out and back in | You are on the ordinary, public version of the same floor, on the same spot. Walk back to the stone to go in again. |
| Are recalled by your group or partner | Refused: nobody can be recalled into a dungeon. |
| Leave the party whose leader's copy you are in | You are moved out onto the public version of that floor, on the same spot. |
| Are the leader, and leave the party | Everybody else in your copy is moved out the same way. The new leader can take them into their own copy. |
| Leave or are removed from your guild | You are moved out of the guild's copy. |
When a floor has 10 or fewer of its creatures left, everybody on that floor sees where each one is on the minimap (V) and the big map (B), at any distance, as an orange marker with a black rim. Point at a marker to see what it is. The markers follow the creatures, once a second, and hidden ones are shown too.
Inside a dungeon, every floor and how many creatures are left on it are written at the top left of the screen, under the quest tracker. It goes away when you leave.
| Part | What it does |
|---|---|
| Floor names | The floor you are on is gold. A cleared floor is green. The rest are white. |
| Remaining | How many of the floor's creatures are left, of how many it started with, in the copy you are in. In your leader's copy, these are your leader's numbers. |
| The plate | Appears behind the text while the pointer is on it. Drag from anywhere on it to move it. |
| > / < | Hangs the text from the right or the left, for a tracker you have put against the right of the screen. |
Where you put it and which side it hangs from are remembered for each character.
The kill that leaves nothing alive on any floor clears the dungeon, and its reward is paid on the spot: Dungeon cleared! Your reward has been paid.
| Copy | Items | Gold | Experience | Once per |
|---|---|---|---|---|
| Yours, or your leader's | Each character there | Each character there | Each character there | Character, per reset |
| Your guild's | Into the loot bag | Into the guild purse | Each character there | Guild, per reset |
A guild can open a dungeon for the week, as a copy every member shares. What drops there belongs to the guild. The guild window's Dungeons tab (G) lists the runs going.
| Part | What it does |
|---|---|
| Dungeon name, Resets in | The dungeon, and when the run closes. |
| Creatures remaining | What is left in the guild's copy. |
| Started by | Who opened it. |
| Hunt leader | While one is named, nobody else can go in until the hunt leader is inside. Once they are, anyone may follow, and nobody is thrown out if the hunt leader leaves. nobody means anyone may go in at any time. |
| Loot leader | The one member who hands the loot out. nobody means any rank allowed to hand out dungeon loot may. |
| The two name buttons | For a rank that may open dungeons: click for a list of the roster, and pick a name or nobody. Everyone else sees the names as text. |
| Loot bag (n) | Opens the run's loot bag, from anywhere. The number is how many things are in it. |
| n have been in | How many members have set foot in the run this week. Only they can be given its loot. |
With no run going the tab says so; a run is always started at its stone.
In a guild's copy nothing drops on the floor. Every item the creatures drop goes into the run's loot bag, whoever struck the blow, and the loot leader hands it out. Open it with the Loot button under the minimap while you are inside, or from the Dungeons tab anywhere.
| Part | What it does |
|---|---|
| Dungeon, loot leader | Whose bag it is, and who hands it out. |
| The grid | Ten across, scrolling. Point at an item for its tooltip. |
| Right-click an item | Loot leader only: a menu of everybody who has been in the run. Anyone not online is greyed, because there is no bag to put it in. Anyone else sees Only the loot leader hands this out. |
| All / Some | For a stack: give the lot, or choose how many in the amount window. |
| n / 500 | How full the bag is. |
| Gold collected | All the gold the run has made this week. It went straight into the guild purse. |
Mines under the open world and under islands are ordinary maps, not dungeons: everybody shares them and their creatures come back.