The player's guide

NPCs, shops and quests

The people in every town: what they say, what they sell, what they buy back, the work they hand out, and the log that keeps track of it.

Talking to an NPC

Click a person in town to talk to them. You need to be within 5 cells of them. The conversation opens at the top left of the screen, with their name across the top and their portrait beside what they say.

In the game
Mr. Kang's conversation window: his portrait, a short welcome to his weapons store, yellow links for Weapons, Augments, Ore, Repair equipment, Modify weapon sockets and Learn weapon crafting, and under it a list of available quests with one quest in it.
Mr. Kang in Bichon Town. The yellow words are the choices; a quest he has for you is listed underneath.
PartWhat it does
NameWho you are talking to.
PortraitTheir face, when they have one. A notice board or a stone has none.
What they sayThe page of the conversation you are on. A long page gets a scroll bar on the right.
Yellow wordsYour choices. They sit inside the sentence rather than in a row of buttons underneath. They turn red under the pointer; click one to take that choice. Most lead to another page; some, like Exit or Leave, end the conversation.
The box underneathWhatever the page opens: a shop, a smith's counter, a socket bench, or the list of quests this person has for you. Only one at a time.
Close buttonEnds the conversation and takes every box under it away.

The rules

  • Walking more than 5 cells away, changing map or teleporting ends the conversation.
  • Clicking another NPC starts a new conversation in place of the old one.
  • Buying, selling, repairs and quests all need you to stay within the same 5 cells.
  • Most shopkeepers will not serve a murderer. With 200 or more PK points they tell you to leave.
  • You can drag the conversation anywhere; every box under it moves with it.
Quests an NPC offers

When somebody has work for you, an Available quests list appears under the conversation on any page that is not a shop or a counter. Click a row to read the quest in a window beside the conversation.

In the game
The Mission Board's conversation with three daily quests listed under it: a blue question mark beside Scarecrows in the Fields, a blue exclamation mark beside Claw Cats on the Prowl, which is selected, and a white exclamation mark beside Oma Raiders. Beside it, the Quest window shows Claw Cats on the Prowl, its text, the objective Claw Cat x40, the rewards 10,500 experience and 4,000 gold, and Accept and Close buttons.
The Bichon Province mission board. One daily to hand in, one to take, one under way.

The list

PartWhat it does
The mark! in colour: yours to take. ? in colour: finished, hand it in here. A white !: you have it and have not finished it yet. The colour is the quest's kind (see the marks).
The rowThe kind and the name, such as Daily: Oma Raiders or Quest: Wolves In Bichon. Hover for a summary; click to open it. Up to six rows show.

The Quest window

PartWhat it does
Name and badgeThe quest's name, and on the right what kind it is: QUEST, SIDE MISSION, DAILY, MAIN STORY and so on.
TextWhat the person says: their offer for a new quest, a reminder for one under way, their thanks for one you are handing in.
ObjectivesWhat to do and how many.
Return toWho takes it back when it is done.
RewardsWhat it pays. If a quest offers a choice of rewards, click the one you want before you press Complete.
AcceptTakes the quest. It goes into your log and onto your tracker.
CompleteHands it in and pays you. Items you were asked to collect are taken from your bag.
come back when it is doneShown in place of a button for a quest you have not finished.
ClosePuts the quest down. The conversation and the list stay open.
The list is the server's

Only quests you can take right now are offered: your level is in range, you have done what comes before it, and a daily has not already been done today. A quest that is not on the list is not available to you yet.

Buying from a shop

Pick a shop page in a conversation (Mr. Kang's Weapons, for example) and the goods list opens under it. Your bag opens beside it too, so you can sell.

In the game
Mr. Kang's weapon shop: rows of weapons with their pictures, names, prices in gold, a line saying Can use item in blue or Cannot use item in red, and a count of used ones on some rows. A greyed Buy button sits at the foot.
The goods list. Seven rows show; scroll for more.
The same shop with the Wood Sword row selected, and beside it a five by five grid of wood swords. The first cell is picked and the button under the grid reads Buy for 44.
Click a piece of equipment and the grid of every one the shop holds opens beside it.
PartWhat it does
PictureHover it for the full tooltip, as in your bag. A red mark in the corner means your class or level cannot use it.
Name and priceThe price is in gold, in red when you cannot afford it.
Second line, leftCan use item (blue) or Cannot use item (red) for equipment, Purity for ore.
Second line, right3 used: second-hand ones players have sold here. 12 left: how many of something stackable the shop holds. Unlimited: the shop makes them, buy as many as you like.
− / + and BuyFor things that stack (potions, scrolls): click the row, choose how many, press Buy for …. One purchase is at most one full stack.
The gridFor equipment and ore, where no two are alike. Second-hand ones come first, then new ones. Click a cell, then Buy for … under the grid. The arrows turn the page when there are more than 25.
Colour swatchA small square in the corner of a new item's cell: the colour that item comes out in. You get the one you click.

Buying a potion

  1. Click the row. Its edge turns gold.
  2. Press + until you have the number you want.
  3. Press Buy for …. The button shows the total.

Buying a sword

  1. Click the sword's row. The grid opens on the right, and the shop's own button says Pick one on the right.
  2. Hover the cells. A second-hand one shows its wear, its price and who sold it.
  3. Click the one you want, then Buy for … under the grid.
The second-hand shelf

What you sell to a shop does not vanish. If it is different from a new one, the shop puts it on its shelf and anybody can buy it.

In the game
The shop's grid of wood swords with a tooltip over the first one: Wood Sword, Common Weapon, Durability 2 / 4, a price of 44 gold, and Sold here by Brannoc.
A worn wood sword on Mr. Kang's shelf, 44 gold rather than 50.
  • One shelf per counter, shared by everyone. Newest first. It survives the server restarting.
  • Equipment is kept only when it differs from a new one: worn, repaired, refined, dyed, or carrying extra stats. A brand-new sword you sell is simply bought; there is nothing to shelve.
  • Things that stack are pooled into one count (“12 left”) when the shop does not make them itself. If it does, the row stays Unlimited.
  • The price is what that particular item is worth, at the shop's own rate. A sword worn to nothing costs about three quarters of a new one; extra stats make it dearer.
  • A shelf holds 200 items. When it is full, the oldest goes. Nothing decays while it waits.
There is no private buy-back

Something you sold by mistake is on the shelf for anyone. Go back and buy it before somebody else does, and expect to pay the shop's price for it, not what you were paid.

Selling from the bag

With a shop open, your bag changes: a click picks an item to sell instead of picking it up. Nothing is sold until you press the button.

In the game
The bag beside a weapon shop. An iron sword and a bronze axe have green borders, picked to sell. Under the grid, Selling 2 and a Sell 2 button.
Two weapons picked for a weapon shop. Sell 2 sells both.
  1. Open a shop page. The bag opens with it if it was shut.
  2. Click each item to sell. It gets a green border; click again to unpick it. Items this shop does not buy are dimmed, and clicking one tells you so.
  3. Press Sell (or Sell 3, and so on). Everything picked goes at once, whole stacks included.

What a shop pays

  • Half of what the item is worth. A new item is worth its list price; worn down to nothing it is worth three quarters of that, and every repair takes a little more off.
  • Extra stats add 10% to the value for each point.
  • Each shop buys only certain kinds. A weapon smith buys weapons, a jeweller rings and necklaces, an ore page only ore. Try another counter in the same town.
  • You cannot sell what you are wearing or anything locked.
No preview

The bag counts what you have picked, not the gold you will get: the shop decides the price of each item when it buys it. Watch your gold line.

The counters an NPC opens

Besides shops, a page of a conversation can open a counter: a box under the conversation where that person does a job for you. You cannot open these with a key; you go to the person.

In the game
CounterWhat it is forWho has one
ShopBuying, and selling from your bag. Above. Every town's weapon, armour, jewellery, potion and book sellers.
RepairMending what is worn. Repairing. About sixty smiths and shopkeepers, such as Mr. Kang, Linda and Amy in Bichon Town.
Socket benchSetting gems in holes. Sockets. Weapon, armour and jewellery shops: Mr. Kang (weapons), Linda (armour), Amy (jewellery).
Refine and collectImproving a weapon, and fetching it back. Refining. Piersym in Bichon Castle, Maddox in Sabuk Keep, Jack in Desert Mud Fortress, Borg in Bichon Province.
Accessory benchLevelling a rare ring. Accessories. Fido in Bichon Castle.
TeachingBuying recipes. Learning a recipe. Amy in Bichon Town, the jewellers in Shandam, Ronnie in Bichon Province.
CompanionsAdopting and keeping companions. Companions. The Companion Managers in the towns.
TeleportsTravel. Maps and travel. The teleporters in the towns.
Instance stoneEntering a dungeon. Dungeons. Stones at dungeon entrances.

Some people mention services that are not open yet: master refining, refinement stones, item fragments and weapon crafting are only words on their pages for now.

The quest log

Press J. Every quest you hold, grouped by where it comes from, with the details of the one you pick.

In the game
The Quest Log window. On the left, quests grouped under Bichon Province and Bichon Town, two marked READY in green and three with a star for tracked; Oma Raiders is selected. On the right, its text, the objective Oma 17 / 40, Return to Mission Board, and rewards of 16,500 experience and 5,200 gold. Track, Share and Abandon buttons and a count of 5 / 25 sit under the list.
Five quests held out of 25. Oma Raiders is selected.
PartWhat it does
HeadingsThe map the quest giver stands on, with how many quests you hold there. Click a heading to fold it away; it stays folded next time.
Quest rowsClick one to show it on the right. A star (*) means it is on your tracker. A green row with READY is finished: take it back.
DetailsThe name, its kind, what the giver said, the objectives with your progress, and who to return to.
RewardsWhat it pays.
Track / UntrackPuts the quest on the tracker, or takes it off.
ShareOffers the quest to your group. Greyed when you are not in a group.
AbandonGives the quest up. Your progress is lost, and the giver offers it again.
5 / 25How many quests you hold, out of the most you may. It turns orange when full.

The rules

  • You can hold 25 quests. People still offer quests when your log is full, but accepting one is refused until you finish or abandon something.
  • Drag the window's edges to make it bigger.
  • A kill only counts if you are the one credited with it. A quest that says in a place counts only kills on that map.
  • You can abandon a quest anywhere.
The quest tracker

The quests you are working on, written over the world at the top left of the screen. L shows or hides it.

In the game
The quest tracker: Scarecrows in the Fields in green with Scarecrow 40 / 40, Oma Raiders with Oma 17 / 40, and Wolves in Bichon with Wolf 22 / 30.
Three tracked quests. The finished one is green.
  • Each quest's name in gold, and its objectives under it with your count. Both turn green when done.
  • A quest you have just taken tracks itself. Untrack it in the log and it stays off.
  • What you track is saved with your character, so it is the same on any computer.
  • It has no frame: it is words with an outline, so it stays readable over any ground.
Sharing a quest

In a group, pick a quest in your log and press Share. Everyone else in the group is asked whether they want it.

In the game
A prompt in the middle of the screen: Maelis is sharing Oma Raiders, with Accept and Decline buttons.
What your group sees.
  • It goes to the whole group, however far away they are.
  • You have to hold the quest yourself. You can share again after 30 seconds.
  • Accept takes the quest where you stand, from nothing: their progress does not come with it. You still need the level, the earlier quests and room in your log.
  • Decline says nothing to the sharer.
  • Only one offer is open at a time; a new one replaces the old.
Kinds of quest and the marks over heads

Anybody with something for you wears a mark over their head, so you can see from across town who to talk to.

In the game
MarkMeans
! in colourA quest you can take.
? in colourA quest you have finished: hand it in here. This wins over a !.
? in greyA quest you have taken from them and not finished.
ColourKindHow often
YellowAn ordinary questOnce.
YellowRepeatableAs often as you like.
BlueDailyOnce a day. Comes back at midnight, UTC.
BlueWeeklyOnce a week. Comes back at midnight UTC as a new week starts (Monday).
GreenMain storyOnce.
PurpleAccountOnce.
  • A daily comes back when the date changes, not 24 hours after you did it.
  • A mark does not change the moment a daily comes back; it catches up the next time you talk to somebody, change map or take or hand in a quest.
  • An event quest can only be taken while its event is on. The log shows how long is left; you can still hand it in after the event ends.
  • Today every quest pays experience, and dailies pay gold as well.
Mission boards and dailies

Five notice boards on the Shandam side hand out daily hunts. Click a board as you would a person; the dailies you can take are listed under it.

Built, still being tested
BoardWhere
Mission BoardBichon Province, 453,382
Mission BoardBorder Village, 476,284
Job BoardGinko Valley, 254,198
Mission BoardTaoist Village, 397,117
Mission BoardSerpent Valley, 313,231

Every daily

BoardDailyLevelsKillExperienceGold
Bichon ProvinceScarecrows in the Fields7–1740 Scarecrows in Bichon Province11,0004,000
Bichon ProvinceClaw Cats on the Prowl7–1740 Claw Cats in Bichon Province10,5004,000
Bichon ProvinceOma Raiders10–2040 Oma in Bichon Province16,5005,200
Bichon ProvinceGhosts in the Pass15–2140 Devouring Ghosts, Corpse Raising Ghosts or Ghost Mages in the pass mines90,0006,900
Border VillageWild Flocks5–1430 Sheep in Border Village2,0002,700
Border VillageRestless Scarecrows7–1730 Scarecrows in Border Village8,0003,000
Border VillageYetis at the Border10–2020 Forest Yetis in Border Village9,5002,600
Ginko ValleyWeeding the Valley7–1730 Carnivorous Plants in Ginko Valley7,5003,000
Ginko ValleyOma in the Valley10–2030 Oma in Ginko Valley12,5003,900
Ginko ValleyVermin in the Pass13–1940 Cave Bats or Cave Maggots in the pass mines60,0006,000
Taoist VillageThe Hungry Garden7–1740 Carnivorous Plants in Taoist Village10,5004,000
Taoist VillageCats in the Orchards7–1750 Claw Cats in Taoist Village13,0005,000
Taoist VillageOma Warriors10–2040 Oma Warriors in Taoist Village23,0005,200
Taoist VillageUnder the Temple13–1950 Cave Bats or Cave Maggots under the temple75,0007,500
Serpent ValleyYeti Cull10–2050 Forest Yetis in Serpent Valley24,0006,500
Serpent ValleySnakes in the Grass12–2240 snakes in Serpent Valley47,0006,400
Serpent ValleyGhosts of the Mines15–2150 ghosts in the Serpent Valley mines115,0008,700
Serpent ValleyThe North Mine16–2230 ghosts in the Serpent Valley North Mine75,0005,400
  • The board only lists dailies your level is inside. Outgrow one and it stops being offered.
  • Each can be done once a day. There is no other daily limit: take every one you qualify for.
  • Only kills on the named map count. Killing scarecrows in Border Village does nothing for the Bichon Province board.
  • Hand in at the board you took it from.
Storage

Storage is not an NPC here. Press S anywhere to look in it; putting things in and taking them out works only in a town's safe zone.

In the game

It is shared by every character on your account, holds 100 items to start with, and costs nothing. See Items and the bag for the window itself.