The people in every town: what they say, what they sell, what they buy back, the work they hand out, and the log that keeps track of it.
Click a person in town to talk to them. You need to be within 5 cells of them. The conversation opens at the top left of the screen, with their name across the top and their portrait beside what they say.
| Part | What it does |
|---|---|
| Name | Who you are talking to. |
| Portrait | Their face, when they have one. A notice board or a stone has none. |
| What they say | The page of the conversation you are on. A long page gets a scroll bar on the right. |
| Yellow words | Your choices. They sit inside the sentence rather than in a row of buttons underneath. They turn red under the pointer; click one to take that choice. Most lead to another page; some, like Exit or Leave, end the conversation. |
| The box underneath | Whatever the page opens: a shop, a smith's counter, a socket bench, or the list of quests this person has for you. Only one at a time. |
| Close button | Ends the conversation and takes every box under it away. |
When somebody has work for you, an Available quests list appears under the conversation on any page that is not a shop or a counter. Click a row to read the quest in a window beside the conversation.
| Part | What it does |
|---|---|
| The mark | ! in colour: yours to take. ? in colour: finished, hand it in here. A white !: you have it and have not finished it yet. The colour is the quest's kind (see the marks). |
| The row | The kind and the name, such as Daily: Oma Raiders or Quest: Wolves In Bichon. Hover for a summary; click to open it. Up to six rows show. |
| Part | What it does |
|---|---|
| Name and badge | The quest's name, and on the right what kind it is: QUEST, SIDE MISSION, DAILY, MAIN STORY and so on. |
| Text | What the person says: their offer for a new quest, a reminder for one under way, their thanks for one you are handing in. |
| Objectives | What to do and how many. |
| Return to | Who takes it back when it is done. |
| Rewards | What it pays. If a quest offers a choice of rewards, click the one you want before you press Complete. |
| Accept | Takes the quest. It goes into your log and onto your tracker. |
| Complete | Hands it in and pays you. Items you were asked to collect are taken from your bag. |
| come back when it is done | Shown in place of a button for a quest you have not finished. |
| Close | Puts the quest down. The conversation and the list stay open. |
Only quests you can take right now are offered: your level is in range, you have done what comes before it, and a daily has not already been done today. A quest that is not on the list is not available to you yet.
Pick a shop page in a conversation (Mr. Kang's Weapons, for example) and the goods list opens under it. Your bag opens beside it too, so you can sell.
| Part | What it does |
|---|---|
| Picture | Hover it for the full tooltip, as in your bag. A red mark in the corner means your class or level cannot use it. |
| Name and price | The price is in gold, in red when you cannot afford it. |
| Second line, left | Can use item (blue) or Cannot use item (red) for equipment, Purity for ore. |
| Second line, right | 3 used: second-hand ones players have sold here. 12 left: how many of something stackable the shop holds. Unlimited: the shop makes them, buy as many as you like. |
| − / + and Buy | For things that stack (potions, scrolls): click the row, choose how many, press Buy for …. One purchase is at most one full stack. |
| The grid | For equipment and ore, where no two are alike. Second-hand ones come first, then new ones. Click a cell, then Buy for … under the grid. The arrows turn the page when there are more than 25. |
| Colour swatch | A small square in the corner of a new item's cell: the colour that item comes out in. You get the one you click. |
What you sell to a shop does not vanish. If it is different from a new one, the shop puts it on its shelf and anybody can buy it.
Something you sold by mistake is on the shelf for anyone. Go back and buy it before somebody else does, and expect to pay the shop's price for it, not what you were paid.
With a shop open, your bag changes: a click picks an item to sell instead of picking it up. Nothing is sold until you press the button.
The bag counts what you have picked, not the gold you will get: the shop decides the price of each item when it buys it. Watch your gold line.
Besides shops, a page of a conversation can open a counter: a box under the conversation where that person does a job for you. You cannot open these with a key; you go to the person.
| Counter | What it is for | Who has one |
|---|---|---|
| Shop | Buying, and selling from your bag. Above. | Every town's weapon, armour, jewellery, potion and book sellers. |
| Repair | Mending what is worn. Repairing. | About sixty smiths and shopkeepers, such as Mr. Kang, Linda and Amy in Bichon Town. |
| Socket bench | Setting gems in holes. Sockets. | Weapon, armour and jewellery shops: Mr. Kang (weapons), Linda (armour), Amy (jewellery). |
| Refine and collect | Improving a weapon, and fetching it back. Refining. | Piersym in Bichon Castle, Maddox in Sabuk Keep, Jack in Desert Mud Fortress, Borg in Bichon Province. |
| Accessory bench | Levelling a rare ring. Accessories. | Fido in Bichon Castle. |
| Teaching | Buying recipes. Learning a recipe. | Amy in Bichon Town, the jewellers in Shandam, Ronnie in Bichon Province. |
| Companions | Adopting and keeping companions. Companions. | The Companion Managers in the towns. |
| Teleports | Travel. Maps and travel. | The teleporters in the towns. |
| Instance stone | Entering a dungeon. Dungeons. | Stones at dungeon entrances. |
Some people mention services that are not open yet: master refining, refinement stones, item fragments and weapon crafting are only words on their pages for now.
Press J. Every quest you hold, grouped by where it comes from, with the details of the one you pick.
| Part | What it does |
|---|---|
| Headings | The map the quest giver stands on, with how many quests you hold there. Click a heading to fold it away; it stays folded next time. |
| Quest rows | Click one to show it on the right. A star (*) means it is on your tracker. A green row with READY is finished: take it back. |
| Details | The name, its kind, what the giver said, the objectives with your progress, and who to return to. |
| Rewards | What it pays. |
| Track / Untrack | Puts the quest on the tracker, or takes it off. |
| Share | Offers the quest to your group. Greyed when you are not in a group. |
| Abandon | Gives the quest up. Your progress is lost, and the giver offers it again. |
| 5 / 25 | How many quests you hold, out of the most you may. It turns orange when full. |
The quests you are working on, written over the world at the top left of the screen. L shows or hides it.
In a group, pick a quest in your log and press Share. Everyone else in the group is asked whether they want it.
Anybody with something for you wears a mark over their head, so you can see from across town who to talk to.
| Mark | Means |
|---|---|
| ! in colour | A quest you can take. |
| ? in colour | A quest you have finished: hand it in here. This wins over a !. |
| ? in grey | A quest you have taken from them and not finished. |
| Colour | Kind | How often |
|---|---|---|
| Yellow | An ordinary quest | Once. |
| Yellow | Repeatable | As often as you like. |
| Blue | Daily | Once a day. Comes back at midnight, UTC. |
| Blue | Weekly | Once a week. Comes back at midnight UTC as a new week starts (Monday). |
| Green | Main story | Once. |
| Purple | Account | Once. |
Five notice boards on the Shandam side hand out daily hunts. Click a board as you would a person; the dailies you can take are listed under it.
| Board | Where |
|---|---|
| Mission Board | Bichon Province, 453,382 |
| Mission Board | Border Village, 476,284 |
| Job Board | Ginko Valley, 254,198 |
| Mission Board | Taoist Village, 397,117 |
| Mission Board | Serpent Valley, 313,231 |
| Board | Daily | Levels | Kill | Experience | Gold |
|---|---|---|---|---|---|
| Bichon Province | Scarecrows in the Fields | 7–17 | 40 Scarecrows in Bichon Province | 11,000 | 4,000 |
| Bichon Province | Claw Cats on the Prowl | 7–17 | 40 Claw Cats in Bichon Province | 10,500 | 4,000 |
| Bichon Province | Oma Raiders | 10–20 | 40 Oma in Bichon Province | 16,500 | 5,200 |
| Bichon Province | Ghosts in the Pass | 15–21 | 40 Devouring Ghosts, Corpse Raising Ghosts or Ghost Mages in the pass mines | 90,000 | 6,900 |
| Border Village | Wild Flocks | 5–14 | 30 Sheep in Border Village | 2,000 | 2,700 |
| Border Village | Restless Scarecrows | 7–17 | 30 Scarecrows in Border Village | 8,000 | 3,000 |
| Border Village | Yetis at the Border | 10–20 | 20 Forest Yetis in Border Village | 9,500 | 2,600 |
| Ginko Valley | Weeding the Valley | 7–17 | 30 Carnivorous Plants in Ginko Valley | 7,500 | 3,000 |
| Ginko Valley | Oma in the Valley | 10–20 | 30 Oma in Ginko Valley | 12,500 | 3,900 |
| Ginko Valley | Vermin in the Pass | 13–19 | 40 Cave Bats or Cave Maggots in the pass mines | 60,000 | 6,000 |
| Taoist Village | The Hungry Garden | 7–17 | 40 Carnivorous Plants in Taoist Village | 10,500 | 4,000 |
| Taoist Village | Cats in the Orchards | 7–17 | 50 Claw Cats in Taoist Village | 13,000 | 5,000 |
| Taoist Village | Oma Warriors | 10–20 | 40 Oma Warriors in Taoist Village | 23,000 | 5,200 |
| Taoist Village | Under the Temple | 13–19 | 50 Cave Bats or Cave Maggots under the temple | 75,000 | 7,500 |
| Serpent Valley | Yeti Cull | 10–20 | 50 Forest Yetis in Serpent Valley | 24,000 | 6,500 |
| Serpent Valley | Snakes in the Grass | 12–22 | 40 snakes in Serpent Valley | 47,000 | 6,400 |
| Serpent Valley | Ghosts of the Mines | 15–21 | 50 ghosts in the Serpent Valley mines | 115,000 | 8,700 |
| Serpent Valley | The North Mine | 16–22 | 30 ghosts in the Serpent Valley North Mine | 75,000 | 5,400 |
Storage is not an NPC here. Press S anywhere to look in it; putting things in and taking them out works only in a town's safe zone.
It is shared by every character on your account, holds 100 items to start with, and costs nothing. See Items and the bag for the window itself.